該文章僅提供英文版本。
We want to thank everyone for their support of Undisputed, both through Early Access and since our full launch last week. This project has been a huge labour of love and as we’ve said many times, we are committed to making the greatest boxing game of all time.
It is great to see so many people playing and enjoying Undisputed, but we are also aware of a number of issues affecting the game, especially around online multiplayer. We sincerely apologise to any players impacted and appreciate your patience as we work to fix them.
To ensure we’re delivering significant and high-quality improvements, our first update is planned to drop in mid-December. We know that feels like a long time, however this enables us to properly test, refine, and tweak the fixes so that you get the best experience possible. It also enables us to deliver on these fixes without a knock-on impact to other planned updates that we know players care about both in the December and future updates, such as improvements to blocking and career mode.
We are focusing on what we believe, based on your feedback, are the most critical issues:
- Stagger hit reactions causing desync issues, which lead to players being unable to fight effectively.
- Power punches consistently bleed through blocks, meaning winning a fight online is largely down to throwing power punches.
- Deontay Wilder is overpowered – particularly his power hook.
- Canelo Alvarez is overpowered due to the speed and ‘chainability’ of his hooks.
- Some DLC fighters are unable to be used online.
- Player becomes stuck in an infinite transition screen after winning through an Injury TKO.
- For a minority of users, DLC doesn't appear for secondary accounts on Xbox.
We don’t intend to stop here, however - we are planning for further updates which will provide even more improvements, game balancing, penalties for players quitting early during matches, and additional features.
Thank you for you bearing with us.