High damage attacks are now more clearly indicated on enemy healthbars.
Added a more descriptive tutorial for Shift and Drain in chapter 1.
Story Mode has seen a reduction of incoming damage from enemies and bosses.
Improved consistency of input registration for 'Aftershock' ability following a parry. Improved input queueing when Ryn shifts an enemy towards herself.
Quality of Life & Hardware
HDR support added for all platforms.
Chapter select introduced to the game.
Puzzle hints can now be toggled off entirely in the menu.
General Fixes
Fixed an instance where Ryn's mantle animation could occasionally fail.
Improved the physics of Ryn's tunic during climbs.
Fixed an issue where Cor might get stuck on a balance beam.
Fixed an issue where in rare cases Abram might join Ryn on a detour path when he shouldn't.
Fixed an issue where a slam attack by crabs might stagger Ryn in the wrong direction.
Fixed an issue where Abram could potentially glitch when interacting with a gravity launcher in chapter 6.
Fixed an issue where players might lose lock-on during a fight with Zara.
Fixed a collision for a certain attack for the captain unit.
Fixed an issue where Vanguards could on occasion A-pose after death.
Fixed an issue where casters might on occasion not die immediately.
Fixed an issue where a Shielded Fighter could glitch if killed by a barrel.
Fixed an issue where ranged Durtar might occasionally snap during melee attacks.
Fixed an issue where lower LODS of harpies might be rendered without feathers on certain hardware.
Added polish to certain facial animations and eye tracking, as well as improving the
interaction between Ryn and her sword, in a cutscene in Chapter 10,
Improved the consistency of jumping between certain nets in chapter 3.
Fixed a collision in chapter 4, improving a slide event.
Fixed a transition on Zara where she might slightly twitch during her transition.
Fixed an interaction in chapter 9 where a moveable box could in same cases fail to spawn at the third gate.
Added safeguards where players could
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