*Patch Notes sind nur auf Englisch verfügbar.
GAMEPLAY FIXES
- Punch Tracking Improvements: We've addressed a bug that was causing major punch tracking issues. Punch tracking should be notably better following this update.
- Punch Damage based on stamina has been rebalanced.
- Power Punch Hit Confirmation System: we have increased the risk/reward for throwing *power punches* - recovery time will be longer if a *power punch* is missed or blocked;
- Revised KO's System: The Flash System has been reworked, and Flash KO's are back! The system has been revised to better reflect in-ring momentum. Chances of Flash Dazes and Knockdowns are more closely tied to successful *power punches*, counter punches and critical combos;
- Flash KO's are specifically tied to successful *power* and *counter-power punches*, particularly when the opponent is running low on stamina.
FIGHTER FIXES
- Andy Ruiz: increased punch speed;
- Andy Ruiz: updated in-game rating;
- David Benavidez: increased punch speed;
- Sugar Ray Leonard '87: increased punch speed.
CHARACTER CREATOR UPDATES
- Jack Dempsey and Jack Johnson's movesets are now available in Character Creator;
- Vintage Collection cosmetics (including old school cosmetics) have been added to Character Creator.
BUG FIXES
- Fixed an issue where the *evade* state lasted too long, affecting punch tracking;
- Fixed an issue where punches would miss dazed opponents;
- Fixed an issue with punches occasionally missing or going over the opponenets head in close-range fighting;
- Fixed an issue with some *power body uppercuts* having an extended reach, compared to body uppercuts;
- Various animation bug fixes;
- Various stability fixes.