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Closed Beta Known Issues

As with any game in development, you may encounter issues during this Closed Beta playtest. The list below covers known issues in the current test build, alongside features and content intentionally unavailable during the Closed Beta.


Please check this list before reporting a new issue to see whether it has already been identified and if a workaround is available.


Have fun, and may the Emperor's light shine upon you!



General

  • The game automatically exits to desktop during the loading splash screen. 
  • This is intentional when the Closed Beta playtest is not active. Check the playtest details in Discord for the available dates and times.
  • The game crashes to desktop. 
  • Make sure your graphics drivers are updated to the latest version.
  • Not all maps are available in this version. 
  • This is an intentional restriction of the Closed Beta.
  • Saving/Loading is disabled. 
  • This feature is intentionally disabled for the Closed Beta and will be available in the full game at launch.
  • The Photo Mode button is visible but disabled. 
  • Photo Mode is intentionally unavailable during the Closed Beta.
  • The game is currently online-only. 
  • The Closed Beta requires an internet connection. Offline play will be supported in the full game.
  • Maelstrom is not available as a game mode during Skirmish or Multiplayer. 
  • Maelstrom is intentionally unavailable during the Closed Beta.
  • Not all text in languages other than English may be translated yet.
  • Not all wargear and upgrades show specific stat changes where applicable yet.
  • After winning a match that had a time limit set, the associated objective for winning with a time limit may still be displayed when restarting the mission. 
  • Entering and exiting the pause menu by pressing ESC fixes the issue.
  • The population cap is displayed on the left of the Resource UI for Necrons instead of the right.
  • When selecting a Resource Point, then selecting a production structure at a specific timing, both building UI elements will overlap with each other.
  • A Requisition Point is partially submerged into the ground on the map Edge of Desolation. 
  • It can still be captured normally.
  • Units can sometimes clip into wreckage on the map Withered Marsh.
  • Supply Cost is not visually updated in UI elements when using a different Unit Supply Cost modifier than the default. 
  • The values are still calculated as intended.
  • Some Commanders are unable to attach to a unit while they or the target unit are in cover or a garrison.
  • Active abilities will show target markers on enemy Resource Points, even if they are not valid targets.


Multiplayer

  • Players are unable to see or join a multiplayer match, party, or lobby.
    • Workaround:
    • Open the Settings menu by selecting the cog icon in the main menu.
    • Navigate to the Game tab and locate the About section.
    • Verify that the game version and checksum match the following values:
    • Version: 0.13.1+6409.113869.2026-10-19T17-28-48
    • Checksum: 5a33bfcf514094d571b6eb76d62adb57
    • If either value does not match, verify the integrity of the game files through Steam:
    • Open your Steam Library and right-click the game.
    • Select Properties > Installed Files > Verify integrity of game files.


Orks

  • The Warboss' broken horn clips through his body on the post-match screen.
  • The Beastboss on Squigosaur's Single-Minded Predator ability still shows a target marker while the ability is active.
  • The Beastboss/Beastboss on Squigosaur's Beastly Rage ability range indicator remains briefly visible after use while the unit is moving.
  • The Beastboss on Squigosaur shows visual issues while moving during melee combat.
  • Combat gameplay is unaffected by this.


Adeptus Mechanicus

  • Kataphron Destroyers will detach from the Technoarcheologist if they apply the Plasma Culverins wargear.


Necrons

  • Playing against a Necron on Insane AI may cause performance issues

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