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METRO Redux Patch Notes

Here are the full patch notes for each individual platform, as well as title-specific tweaks for both METRO 2033 Redux and METRO Last Light Redux. 


PC (Steam, Epic, GoG) 

  • Unbound FPS (depends on hardware) 
  • 4A TSR (ANY), DLSS (NVIDIA), and FSR (AMD) support 
  • DLSS Support 
  • Screen Space Global Illumination 
  • Increased geometry details 
  • Increased texture details 
  • Support 4k textures 
  • Improved PBR materials 
  • Fixed bugs related to high FPS 
  • Improved animation quality 
  • Improved sound quality 
  • Spatial audio support 
  • Community bugfixes as noted below 
  • Adaptive triggers for DualSense 
  • Impulse triggers for Xbox Controller 
  • Fixed bug with different horizontal and vertical sensitivity for mouse 
  • Power optimized mode for Xbox Ally/X and Microsoft Store version 
  • Epic - Integrated EOS (Achievements, Accounts) 

Community-Reported Bug Fixes 

Apply to all platforms unless noted otherwise: 


Stability 

  • Fixed a black screen when resuming the game from suspend on Xbox Series X|S. 
  • Fixed instability after Quick Resume on Xbox Series X|S, including crashes and graphical corruption. 
  • Improved stability on modern PC hardware (Windows 11, AMD GPUs, high-refresh-rate displays), including crashes during chapter transitions and on launch. 
  • Fixed a crash when picking up a gas mask. 
  • Fixed hard freezes at splash screens, on "Press Any Button" and during chapter loads. 
  • Fixed infinite loading screens and black screens after the intro logos, particularly on newer AMD hardware and Xbox One X backward compatibility. 
  • Fixed freezes during level transitions and scripted sequences, and crashes with newer graphics drivers.


Gameplay 

  • Fixed the weapon getting stuck in an endless reload animation and being unable to fire if burning cobwebs was interrupted by reloading or switching weapons. 
  • Fixed enemies detecting the player through darkness and through walls, and their alert state escalating instantly. 
  • Saves 
  • Improved save stability when resuming from suspend / Quick Resume and when syncing with cloud saves (Xbox Series X|S). 
  • Fixed Steam Cloud not uploading save data. 
  • The game no longer creates a checkpoint when the player has too little filter time left. This prevents saves where the player suffocates before they can find more filters. 
  • Fixed save corruption on PS5 that made later chapters (after "Regina") unavailable and reset inventory after the console had been powered off for a long period. 
  • Fixed crashes and infinite loading when loading a checkpoint, including after repeated reloads. 
  • Improved save reliability when the game is quit or interrupted while autosaving. 
  • Fixed checkpoints being created when the player had too few filters, which could trap the player in a death loop. 
  • Fixed save files disappearing, "Continue" loading an older checkpoint, and saves becoming corrupted after a crash or improper shutdown.


Controls 

  • Restored default keyboard bindings that were missing after a previous update. 
  • Fixed the DualSense Wireless Controller not being recognized in the Steam version. 
  • Fixed the mouse cursor getting stuck at the edge of the screen in menus and vendor screens on multi-monitor setups. 
  • Fixed Xbox controllers only being partially detected, and button remapping failures.


Display & Settings 

  • Advanced PhysX is now enabled by default on PC. 
  • Fixed the title screen displaying incorrectly if the game lost focus straight after launch. 
  • Fixed the game not starting in full screen on first launch on 4K monitors with display scaling enabled. 
  • Fixed missing modern resolutions (such as 1440p and 4K) and the game being limited to legacy resolutions like 1600x1200. 
  • Fixed fullscreen not working, and fixed stretched images and incorrect aspect ratios on high-resolution monitors. 
  • Improved lighting and shadow quality, fixing pixelated bloom, broken shadows, missing volumetric lighting and white halo artifacts (e.g. Hunter intro, searchlights, backlit corridors). 
  • Fixed flickering shadows, shimmering textures, unstable SSAO and broken post-processing on modern GPUs and ultrawide displays.


METRO 2033 Redux 

  • Fixed the Demon freezing in mid-air during its grab attack in "Outpost". 
  • Improved performance in "Torchlight". 
  • Fixed being unable to collect the weapon from the armorer at the start of the game, which blocked progress. 
  • Fixed Khan and his men freezing in place or firing endlessly after the player plants the bomb in "Khan" (Turgenevskaya), and fixed the freeze / black screen when loading the last checkpoint there. 
  • Fixed the player getting stuck with no cutscene after finishing the encounter in "Library". 
  • Fixed the crane, magnet and lever mechanisms near the end of the game not responding in "D6". 
  • Fixed the ending cutscene not playing after finishing the game. 
  • Fixed instant death in toxic areas even with the gas mask on. 
  • Fixed achievements not unlocking even though their requirements were met, including "Armorer". 
  • Fixed achievement progress made offline not syncing after reconnecting.


METRO Last Light Redux 

  • Fixed the bear staying knocked out during the boss fight in "The Garden", which blocked progress. 
  • Fixed stealth knockouts and kills being unavailable from the "Revolution" chapter onwards. 
  • Fixed a crash when buying the RPK into an empty third weapon slot at the Venice armory. 
  • Fixed being unable to progress in the "Khan" DLC after Khan wakes Ulman from the visions. 
  • Fixed the player ending up out of bounds after falling into the water in "Nightfall”. 

 General note when upgrading the Microsoft Store version only:  

  • Saves will not carry over to the upgraded version and a New Game start is recommended. 
  • Chapter select will be unlocked to contain each chapter and you can start any chapter with a default set of equipment if desired. 

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